Game
Deltarune : BtD - OffenBachrung

2 years ago

Made a little Art for Jumbo yet again, its nothing Groundbreaking, but I found it worth to share.

Offen-Bachrung is also a Word Pun, can you guess how? (;

Note: Jumbo is a Bonus Chapter/Seperate Secret Boss, NOT Part of the Main Story of DR:BtD.


This is also the Opening of a New Devlog GamePage Named: Deltarune-OFFENBACHRUNG. If you are interrested: Check out the Page!

Future Posts regarding Jumbo/LKS Themed Chapter/Darkworld will be posted here!



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Anyone feeling similiar?

Hey, I am a little late to the Undertale Anniversary, but I finally got around making this!

Not much, and not perfect, but I wanted to Animate Crosson in his Battle Animation (Per Blockbench).

Yes I took "Inspiration" from Muffet lol

Jumbo/Jumby's Backstory in a Nutshell:

★~Oh you know, just the Scene gang and the Rawring Knight ~★

The Pink Soulmode is a Mix of Determination and Perseverance, the Soul of Dedication, Love, and Pride.

This GIF [Which was made a long while already] shows a Proof of Concept to how the Pink Soul works.

Noliton skin concept wooooo

If someones curios: Yes; Still doing Pikrune concepts and all, even if just Character Concepts lol

not too much to show, but its something.. )_)

So uh.. lot of competition for the Green Prequel. Thats.. something ig.

Eitherway; More Concepts from my Side for my take on UNDERTALE: Green & Purple.

Just the GOATS

I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.

However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?