Game
GUIDANCE



1 month ago

Made a script for jumping across small gaps that can be reused and replaced easily. Should be pixel movement friendly as well! ^.^

Uses Yanfly's Moveroute core #WIPWednesday


All you need is two events. One is a blank event called "jump to" which you move from the actual jump interaction event.

Unfortunately Moveroute core doesn't allow for you to input variables for coordinates in it's Jump To command, but I managed to workaround this my placing an event instead (which you CAN set to coordinates according to variables) so it all works out in the end. ^.^

Now, you might be wondering "for small distances, why not just use a normal jump command?" I'm glad you asked.

As some of you may know, GUIDANCE uses pixel movement, in particular I use a plugin called Altimit. The problem is, if you aren't lined up right, the regular jump command will get you stuck in places you aren't supposed to be.

That sucks.

Pulled my hair out for a long time trying to figure out how to make that work, and I think I've finally perfected it!

This same script can be copy pasted anywhere with no alteration (except when moving to a new map to make sure the Jump To event is still event 11, and if not, to change what event the command targets)

And that's it!

The only way I could make this cleaner (that I can think of) would be if I could input the Jump To coordinates with variables directly, instead of moving an event to those coordinates and then targeting the event.

But like- this is more than good enough! ^.^

And that puts to rest a demon in this game that's been tormenting me for the past 2+ years :)

So how was your day?

EDIT:

Made a much cleaner version lol

ice_screenshot_20240814-150831.png

Just a bit less repeated code where it doesn't need to be, since it turns the exact same script either way.



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Just made this tonight.

Wasn't happy with the lightning sword having the same animations as Emmas ring.

Oh, did I mention there's gonna be a lightning sword in the new demo?

Did I mention there's gonna be a new demo?...

Dude it’s legit Friday the 13th rn

Ironically enough todays going quite well so far for me 🤣

How about you?

I've decided that rather than putting a ton of effort into a side story demo, I'll instead focus on updating the main game, and re-releasing the Part 1 demo (which I planned on doing anyways)

I'll upload a video in the coming weeks about the demo

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

I'm going to start serious beta testing for GUIDANCE within the next couple weeks!

And YOU, yes YOU are invited to join! Or- well at least present yourself as a candidate!

https://forms.gle/JRVviG9mdyWy7gNP9

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Hey there, I was sleeping. I bet I didn't miss anything annoying or bug related while I was gone.

Btw, did I show you this attack animation for GUIDANCE yet?

https://gamejolt.com/games/theunseenplane/608919

For whatever reason this moment was so evocative I felt deeply compelled to draw it.

In other words: "this moment had strong vibes"

I was surprised this one wasn't in the archives already tbh, but it is now! ^.^

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Fixed a pretty ugly walk cycle.

First one is the new one, old one is the second.