Game
SMMC: Corrupted City





6 months ago

Made some more art


(Some of the designs are still being worked on)

  • We got Dustenk from @That-One-Mega-Man (fusion of Dust Man and Enker and he's cool af)

  • an enemy loosely-ish inspired by Heavy Metall from @The_Red_Man-1028 and Quintboi (unsure if he has a Gamejolt)

  • another enemy inspired by a character from my pal Nivock (also unsure if he has a Gamejolt)

  • and we got a pompadour yoyo guy

Oh yeah and we also got Mega Man (what he does is unknown)

(Credit to Capcom for Dust Man, Enker, and their Blue Bomber Mega Man)



2 comments

Loading...

Next up

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far

Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)

I’ll be doing some more animating for his attacks and his new walkcycle

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

#BadArtChallenge Threw this together in a matter of minutes

relevant to current progress, did some minor alterations on Mr Hype's current sprite