5 months ago

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getting ahold of unreal

The game was supposed to be on Clickteam, but since the limit in memory, keeping large amount of animations is a bit problematic, so I might switch to other engine. Here is how it looked

FIND ME .... MICHAEL!!!!

popgoes evergreen but better

Start to understand unity more

Monkey

Something happened

when there was one

#FNAF

WIP