Game
Random Slaughtermap Generator 2.0
22 hours ago

Major change made to random slaughter map generator 2.0 - now the rooms are less formulaic and have more variety... You will see rooms split into others which vary where they go in the map, and the map has become longer now... #doom #procedural #gzdoom




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Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom

Now messing with modding oblige 4.28 to make better quake maps... So far added in a lot more non 90 degree angles, added custom textures and quoth mod enemies... #quake #oblige

Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...

Level looks way better now... #doom #procedural #gzdoom

New version of Random Slaughtermap generator - unzip to C:\doom2. Run rsg.bat to play. right switch = difficulty of map. Back switch = level length. Left switch = makes map... Type "addbot slayer" in console then hit f12... https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… #doom

Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom

Working on a new version of Random Slaughtermap generator that uses gzdoom portals to connect rooms randomly to eachother... So far so good. This is a little bit worse looking but it is actually very easy to do with map prefabs for Doom Builder #doom

More screenshots of randomly generated levels being played with unreal weapons and unreal monsters for gzdoom with reshade loaded... Massive improvent for graphics in unreal... This is done in the doom engine, think of that for a moment. #doom #reshade

New Screenshots of urban levels made with random slaughtermap generator.... #doom #procedural #gzdoom

Just did some fun doom to quake map conversions of randomly generated obhack generator maps after replacing 75% of the textures in the doom2 textures wad it gave me with custom quake 1 ones... This is the result... #quake #doom #oblige

Found a sick Quake 1 mod online that replaces all enemies and weapons with Doom inspired ones... It's called Demonic replacements, and it's awesome... here are screenshots of me playing one of my "snaptiles" (tile based editor) maps with it. #quake #doom