Major change made to random slaughter map generator 2.0 - now the rooms are less formulaic and have more variety... You will see rooms split into others which vary where they go in the map, and the map has become longer now... #doom #procedural #gzdoom
Next up
Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom
Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...
Level looks way better now... #doom #procedural #gzdoom
New version of Random Slaughtermap generator - unzip to C:\doom2. Run rsg.bat to play. right switch = difficulty of map. Back switch = level length. Left switch = makes map... Type "addbot slayer" in console then hit f12... https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… #doom
Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom
Working on a new version of Random Slaughtermap generator that uses gzdoom portals to connect rooms randomly to eachother... So far so good. This is a little bit worse looking but it is actually very easy to do with map prefabs for Doom Builder #doom
New Screenshots of urban levels made with random slaughtermap generator.... #doom #procedural #gzdoom










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