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Random Slaughtermap Generator 2.0

Version: 2.8.0about 5 hours ago
rsg2 download

Random Slaughtermap Generator 2.0 is a revamped procedural map generator mod for Gzdoom that makes totally improved levels done with a different system, the portals method... This allows me to place prefabs in a map, and join them in random orders with scripting using portals and spawn items/weapons/monsters in them to produce a level that has a different layout and enemy placement every time....

Unlike 1.0 this mod is much much better looking now and has much better features, including better use of slopes, detail. height variation, stairs and more.... It also features brutal randomized slaughter combat which is totally unfair at times... This can make any map anywhere from piss easy to almost impossible... Once you beat a map you return to the same map with a different layout and monster placement and can play infinite amount of maps in it...

Enemy encounters are partially randomized, partially static. Enemies in hallways are always the same, but enemies in rooms are always randomized. Enemies from Zombiemen to archviles are used in hordes in this mod.... Mancubi and Arachnotrons are much rarer and only spawn in one place and are not randomized...

I suggest playing on easy for the first time. This mod can be challenging...

Credits - ZZYZX - initital script code used to randomly connect maps with portals found in the mod Zdoom templated, which part of this is based on....

unzip to your doom 2 folder and run rsg2.bat to play a randomized techbase or rsg2urban.bat to play a randomized city level, or rsg2hell.bat to play a randomized hellish map...

#doom #procedural #gzdoom



mature
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed

New build of random slaughtermap generator can do true 3d floors now with portals connecting rooms to stairways that lead to rooms that seem above rooms below them you can visit through other portals. You can even have 2 rooms in the same place. #doom

New Screenshots of urban levels made with random slaughtermap generator.... #doom #procedural #gzdoom

New Version out with Urban levels being added into the map generator, finally #doom #procedural #gzdoom

Procedural level generation is really easy with sectors... The doom 2 engine and others with their 2d layouts can easily be altered to produce random layouts... It isn't so easy with brushes.... That's something rarely done in quake for instance. #doom

Did a playthrough of one map random slaughtermap generator 2.0 made with a custom texture replacer.... Was a really brutal map with archviles and revenants everywhere... It was more than a little hard... So far so good for hard maps in this build. #doom