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mAro
Night 2 Selection
The Enemies So Far, Some have been redesigned from the original MetaDoom
The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
all characters in machinery
The Models
Giving You all a screenshot
I'm Making a Doom Mod Using the Sourcecode of Metadoom










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