Next up
Sneak-peak at the development board ;)
Relearning OpenGL
This is the first time I've been proud of a triangle. Made in Visual Studio 2017 with OpenGL and GLEW
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
I-Buki
Mio-Da!
Ibuki Mioda!










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