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9
9 months ago

Making a cutscene manager for Chante:Fortress of Spores.

The goal is to create a dynamic cutscene manager with features to move selected characters, as you'll notice at the very beginning.




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Last weeks highlight

I've sceneplaced World Texts for guidance. It's quite effective and suits well as a placeholder

Enemy spawner now spawns enemies in 3 lanes instead of 1, making it a bit more natural

Wish I could explain more but HP is too low

Grayboxed some enemies for Chante: Fortress of Spores. The concept art shows how they'll look in game, created by Ram Games' art director.

(I've also created a WIP parry mechanic, noticeable by the green particle effect)

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Head over to the shop to collect yours πŸ‘‰ https://gamejolt.com/#shop

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Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

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Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

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i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Runestones: from concept to in-game modelπŸ—Ώ

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