

Making a MC68000 series inspired 16bit CPU emulator in turbowarp with pixel based Graphic system.
What i added so far:
Basic Instructions, like Logical/Bitwise, Arithmetic, Jumps/Branches/Subroutines, Interrupts, Macros and much more
Next up
Got sick (Have the flu) this week and wasn't realy able to work on the game, but I'm doing some UI changes
Here's the new death scene (simple but bloody).
Finally found a way to share game data via different game versions directly, using the local storage extension
BEWARE THE NOID.
(The classical ol'Dominos mascot)
A concept for the night selection, made by @LessBrainess.
Finally got a better AI structute, that is very simple to setup and test. Yeah was remaking the AI, since the old code was way to huge.
(add the dust man theme from mega man 4) omg its dust man from fnf
Cams now in work
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