

Making a MC68000 series inspired 16bit CPU emulator in turbowarp with pixel based Graphic system.
What i added so far:
Basic Instructions, like Logical/Bitwise, Arithmetic, Jumps/Branches/Subroutines, Interrupts, Macros and much more
Next up
LITW on steam, would be peak.
But not ready to pay 100€ now xD
A Death reset concept so far for LITW. Ignore the buggy edge climb for now- still trying to get it smooth and player frames still missing
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
New Studio Icon and Animation!
Changed my old Studio name from FazDex Studios to Dreammire Studios™. Sadly the Video don't load on GameJolt, so I post as GIF but means you can't hear the SFX
Btw "Dreammire" stands for sinking into one's own dream
Consumerism
Intro cutscene is now in work Might gonna add Controller UI later, so you know what to press
Hey everyone! We will start soon to work on the actuall gameplay of the game. But we also still need to do some planning and optimizing for later. We'll look forward to keep you all updated!
Deided to go and Make this little Test Animation recently.
What Lost in the Woods is about in short: (Article) Fell free to share your thoughts and what you would like to see in the final game!










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