

Next up
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.
Added food
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Out of context wet bouncing hairball
Don't miss out on your chance to design a Game Jolt sticker!
Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!
After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.






















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