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iioi 13
1 year ago

Making new weapon tonight: UZI. World ray-cast function is landed, but still is not optimised enough :) Tiles are OK, but still need something smart to do with loose-grids




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Made simple autoplay feature, helps debugging. There is a plan to implement user's AI code to control your player online. Then simulated AI tournaments!

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Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

[iioi] 1.0.25 is out!

▶️ Play with friends https://iioi.herokuapp.com

🗒️ Map generation, crit damage, respawn screen, smooth text, more NPC, various fixes and improvements!

🦴🦴☠️🦴

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Game 13 fix release v1.0.10: https://grtc.herokuapp.com

Tired of searching over the weekend, fix render object's occlusion, fix overflow de-sync, fix join start state

work in progress: add replay file support in 13 game project

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

1.0.18 release!

New prod server @ https://iioi.herokuapp.com

- Add draft walls - Enable High-DPI by default - More padding for dynamic font - Autoplay continue attacks if low-hp and no hp items - Rework room join flow - Add out of sync disconnect