Time flies and things change in a game, so much has changed in the last few months, some elements added, removed, planned but never implemented. One of these such elements is a shop functionality, it was scrapped because it felt out of place, and I couldn’t really figure out spawning actors on the character in Unreal Engine, I haven’t had much time to toy around with its sense but if I do get around to it I will definitely bringing the shop mechanic back.one thing that was added that I plan on keeping and expanding on was the coin system, I want different coins to do different things, for example a blue coin will increase the players jump height while the red coin for example could change the players speed depending on how many they collected. Is not very flushed out at this point, but I do want to come up with a mechanic that uses the coins other than a one-up system. That’s just a tiny piece of things that I’ve thought about implementing. And over the short amount of time that this game has been in development so much has changed from the graphical style to the game play even. Thank you for being with me on this journey. I can’t thank you all enough!
Next up
Its a new character
Its Back!!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
Shadow The Hedgehog X pixel art
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
Terraria
Why walk when you can jump?
Cash Banooca
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