Game
Five Nights At Sugar's: Remake

5 days ago

Mango's movement is done. Also his mechanics have changed (compared to the previous version). Now I have to " connect" the Sugar and Mango moves between them and it will be a pain in the ass.




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I'm gonna go crazy rendering and coding all this stuff.

Remember kids, eavesdropping is not okay.

So, Sugar's test movement is done. I'll probably improve it, but it's already working.

Deadly, dangerous, and surprisingly a good duo!

The Fazbear Facility X FNaF in Real Time

Catch the easter eggs/references linked to both games you can find in both upcoming fangame projects.

Hey, you got anything to eat?

By the way, the game has an interesting feature (well, more likely it's a bug) thanks to which, jumpscare one certain enemy, can simply break the AI of any other.

So I changed the color of the walls and added a roof.

Pov: woke up late at night

(Wip)

the game will not only have voice lines, but also animations after death. Now such animation is rendering. 40 frames. each frame takes about 2-5 minutes to render. only 11 rendered. yeah.

Managed to create my own Patreon page for people who are interested into support me financially with recieving exclusive benefits that are not available for GJ followers. Mainly only a very simple tier, but i will soon update it with enhancements :)

well . I kind of tied the animatronics' movements to each other.... but it's fucking buggy. Maybe it'll get better when I tie animatronic movement to time.