Game
Five Nights At Sugar's: Remake

8 days ago

So. I have some bad news and some good news.

Good news, first night is done.

The bad news, clickteam can't handle the complexity of the game and its weight, because of this, I should rework the free roam section.




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So guys, the beta is almost complete, all that's left is to finish the 6AM scene, wait for the remaining soundtracks from @MrMrMilesP , finish the flashes and the shocker. After that I'll let some people play the demo to fix the bugs.

Mango's movement is done. Also his mechanics have changed (compared to the previous version). Now I have to " connect" the Sugar and Mango moves between them and it will be a pain in the ass.

So guys, I kinda fixed the AI of the animatronics, I guess .

Also the tutorial is still in progress, gosh it's too big :(

I'm also gonna be coding energy right now.

So I changed the color of the walls and added a roof.

well . I kind of tied the animatronics' movements to each other.... but it's fucking buggy. Maybe it'll get better when I tie animatronic movement to time.

Yooo my croc mannnnnn

Remember kids, eavesdropping is not okay.

making props.

And also a small announcement. at the moment the game and models (in the main environment) are being reworked.

Managed to create my own Patreon page for people who are interested into support me financially with recieving exclusive benefits that are not available for GJ followers. Mainly only a very simple tier, but i will soon update it with enhancements :)

Okay, guys, I've got more good news and bad news.

(article(it's important))