Developing is still going on the game, currently I am working hard on getting the environment setup and getting a strong rough draft of it so I can start polishing up as I get some player feedback. Thus far it has been minimal coding on mechanics. I have probably spent 70% of my time on the environment which isnβt my favorite part to do but I must say as the scene starts to come to life it feels good. Hoping to have the environment in a rough draft playable state by the beginning of April so I can put my focus elsewhere. Still a couple months away from a publicly playable demo but will continue to update on that as development continues to progress.
March 15th: Update #1
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Demonstration of the spells and their effects :)!
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Double Rainbow!!!
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
NEW AWP DESIGN !










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