Game
Jung
6 years ago

Massive Update! Version 0-2-2 Released!


A lot of changes have happened since Version 0-2-1.

Current Changes:

+Movement altered to mimic low gravity
+Day/Night cycle added
+Music changed
+Game Over screen added
+Blood Moons added (every 3rd night)
+Bonus Material temporarily disabled (will be unlockable again)
+Optional Tutorial level added
+Lighting added (but not yet finished)
+Ally unit cap added
+Bullet Fall-off (bullets fall after a certain range)
+Fixed Jake the Sniper’s reticle from activating when right clicking units to retreat
+Added build holograms to show where it will be built
+Added price GUI when hovering mouse over build buttons

Upcoming:

Focus: +World Map will be added
Focus: +Terrain Decorations (Grasses, Rocks, Structures)
Focus: +Story based cutscenes
Focus: +Add areas to find unlockable heroes
+Tutorial Level intro story
+New enemies for the Tutorial Level
+Convert select heroes to be unlockable
+Jetpack Hero (80% finished already)
+Gui Toggle Button

Distant Upcoming:

+Update Ally Sprites
+Add New Backgrounds
+Parallax Backgrounds
+New Dungeon with puzzles
+New Enemy: Kill Guardian
+Cutscene with Hero 3
+New Enemy: Abomination
+New Boss Enemy
+New Area
+Target specific enemy types first



0 comments

Loading...

Next up

The current world map. Though I suspect I'll use something different in-game.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Tall Mutants don't go down so easily.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Chapter 2 - In Progress

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)