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Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!
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Wishlist Mainasutto now on Steam!
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
UPDATE IN COMING? Probably a new update called “DELUXE UPDATE” would come on September! In this update I add new challenges, new time attacks, new rooms, and a ROOM EDITOR! After this update, a new contest would appear with the room editor.
SURPRISE! || The pre-release next week & Kickstarter Campaing!
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!
I also learned how to zoom videos in my clip editor.
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Wishlist Mainasutto now on Steam!
Last month I reworked and reordered all the settings and accessibility sections in the pause menu.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
TOMORROW || Still not the Version 1.0.0.3 *Probably tomorrow.* ** **_(If you see some changes on the game page like Higscores & Trophies, you actually know why.)_
I added a very small frame-pause when player does critical hits and when an enemy dies.
Also added a hit vfx on player (I just noticed the player never had one)
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Wishlist Mainasutto now on Steam!
Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
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