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10 years ago

TOMORROW || Still not the Version 1.0.0.3

*Probably tomorrow.*

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**_(If you see some changes on the game page like Higscores & Trophies, you actually know why.)_




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An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

NEW VERSION (v1.0.0.3) || Better than you expected

VERSION 1.0.0.2 || What you expected, but better!

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

SURPRISE! || The pre-release next week & Kickstarter Campaing!

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Maybe you'll be interested on my new game

Check it out here!

https://gamejolt.com/games/Mainasutto/160593

UPDATE IN COMING? Probably a new update called “DELUXE UPDATE” would come on September! In this update I add new challenges, new time attacks, new rooms, and a ROOM EDITOR! After this update, a new contest would appear with the room editor.

Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170