Next up
Finally re-implemented the "super hits" that move the player at high speeds when damaged for more than the 40% of max HP!
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Wishlist Mainasutto now on Steam!
Working on more visual representations for tutorial purposes!
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
Castlevania OoE (And surely AoS/DoS!) + Momodora = Mainasutto!
There's also a lot of Cave Story & Timespinner influence, but I couldn't fit everything in one image
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Wishlist Mainasutto now on Steam!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working in late Act 0 content and finally replaced the corruption barrier sprites!
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!
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Wishlist Mainasutto now on Steam!
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Changed the old hit collision vfx to be more dynamic and adaptable to the hit angle.
I think it would look much better now!
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Wishlist Mainasutto now on Steam!
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