I made some concept art for a brand new game we’re working on at @PsychoLight
called "The Ballad of Big Tony."
Set in 1923–1924, the game follows Big Tony, a rising crime boss navigating a city where power isn’t built on booze or drugs — it’s built on illegal luxury cologne. In a world where rare scents are regulated, taxed, or outright banned, fragrance becomes currency, status, and control.
The Ballad of Big Tony is a third-person action game mixed with deep management systems. You’re not just fighting rival crews — you’re running an underground empire...














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