Next up
yap sesh
nice
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
it's here... i'll make it public tomorrow
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
DEMO RELEASED!
attacks are FINALLY done, ok so
Menu = %100
Credits = %100
Story = %100
Phase 0.5 = %97 (I need to add a skipping feature)
Phase 1 = %90 (Attacks are done, just minor stuff left)
GameOver = %100
We are that close to releasing it,,,
my project file broke for some reason so i won't be able to update the battles for a while so i'll do phase 2.5 in the meantime, i'll show you guys the result once it's done (you can have this in the meantime)
POG BUTTON SPRITES
(DONT STEAL IT NERD)
made things look better with gameover screen and phase selection











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