Game
NegaDust: "Tear"ing Lives

5 years ago

Menu made by @Amz6

I am also making overworld




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yap sesh

progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

it's here... i'll make it public tomorrow

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

DEMO RELEASED!

attacks are FINALLY done, ok so

Menu = %100

Credits = %100

Story = %100

Phase 0.5 = %97 (I need to add a skipping feature)

Phase 1 = %90 (Attacks are done, just minor stuff left)

GameOver = %100

We are that close to releasing it,,,

my project file broke for some reason so i won't be able to update the battles for a while so i'll do phase 2.5 in the meantime, i'll show you guys the result once it's done (you can have this in the meantime)

POG BUTTON SPRITES

(DONT STEAL IT NERD)

made things look better with gameover screen and phase selection