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32
Game
Koppy Kopsocks
8 months ago

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.




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Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

Ok, now onto the positive things:

I might be cooking a Jojo Stardust Crusaders game

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

Read more

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.