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Game
Koppy Kopsocks
6 months ago

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.




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Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

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New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!

I will start to put more effort in editing my devlog videos on YouTube! (My other ones don't even have any editing at all)

There's also new stuff added to the game, watch the video: https://www.youtube.com/watch?v=Xe0CExvi49g

Ok, now onto the positive things:

I might be cooking a Jojo Stardust Crusaders game

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

2023 KOPPY SKETCHES!!!

Old design I came up for Koppy. He always had his socks on his previous concepts, but this was the first time he got a shirt. I ended up making him wear both.

University in december is hell, this is all I can do for Koppy for now.

Timing 2026!

I thought that an art of Tomias would be fitting as the first post of 2026... so here it is! I am indeed quite late to this new year, but it was because I was thinking in what to post.

Check the article to read my lame new yapps resolution

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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