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Art that I made for my game during the #Devruary challenge!
I didn't got to post these directly to the game page, so here's a post with most of them there!
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Happy Halloween!
A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!
Some features that were in development will be added on the next update after halloween.
https://www.youtube.com/watch?v=FTz9HBEt7O0
https://www.youtube.com/watch?v=FTz9HBEt7O0
https://www.youtube.com/watch?v=FTz9HBEt7O0

Name change! Kumper Socks is now Koppy Kopsocks.
This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).
The logo will be updated later.
(The 0.4.0 build with the rebrand is now avaliable!)

Loading...Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
This will be a proper community in the future 🏗
About
Koppy Kopsocks is a Gameboy platformer being developed by @jackalocked
, on GB Studio version 4.1.3!
Here you can follow up with Koppy's development, artwork and more stuff!
Game Demo
You can play the Demo directly in your browser here on Gamejolt and Itch io.
Socials
Also follow Koppy on Bluesky!
More stuff in my YouTube channel.
"Koppy" is the name of the main character, "Kopsocks" is the actual name of the game, therefore any future titles will always include "Kopsocks" on the name, while "Koppy" can not be always included in the game's name on those titles.
Social media accounts use just the @Kopsocks
handle, while the display name is Koppy.
Collaborators
@jackalocked
owner





