Game
Koppy Kopsocks

23 days ago

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!


Kangoo Twins (2022)

This was the first ever prototye of Koppy, it had a very different plot, but the concept was pretty much the same.

Koppy started out with red/brown fur since I wanted him to be accurate to actual red kangaroos, while his twin (now redesigned, he will appear in a future entry) is directed to the other types of kangaroos with lighter fur.

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You can play this prototype on Scratch! (It's not good, like at all, but its there)


Kumper the Kangaroo (2023)

This is the 2nd prototype, the plot was already close to the current one.

Koppy's design is almost exactly the same as the current one, while the sprites on the game still having the brown fur from the palette choosen (which it was the NES palette).

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I drew more additional artworks in that time:

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In this you can also play as a rabbit character (will also appear in a future entry), whose name is "Hopring". This character was originally designed by Shrimpy-9941 on scratch! (Image below is their concept of the character)

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I really liked his concept, so I ended up adding the character as a playable one in the game.

Then later I drew artwork of Hopring:

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(People in Scratch really did think that this was jax from tadc 🥀)

You can play this prototye on Scratch!


Kumper Socks (2024)

Then I changed to the GB Studio engine and began developing Koppy in there!

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Koppy actually featured a different pair of socks, instead of the usual green/blue he had white socks with blue stripes (which is actually based on actual real socks i have that I use at home!).

He then would be alternating socks in some artworks, but currently he's wearing just the green socks.

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You can check all of the previous devlogs on the game page.


Koppy Kopsocks (2025)

I changed the name from Kumper to Koppy Kopsocks since it was an easely vandalizable name (just like when Pac-Man used to be called Puck-Man).

Koppy already had his design finalized for quite some time now, while the final artstyle just had been set now.

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This project has been in a break until october, where the artstyle was pretty much finalized.

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And that's it for now! There's MANY MORE concepts I made, but I don't want to spoil too much!

I'll post more of these in the future.


#koppy #kopsocks #koppykopsocks #kangaroo #art #oc #character #design #evolution #gameboy #scratch #sonysketch #procreate #concept #conceptart



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SPOOKY UPDATE

This project has been dead silent for months, but now its back from the dead! (no pun intended)

I'm doing changes to the controls from the feedback I got in Reddit:

- You now use the B button to charge a jump;

- Double tap arrows to sprint

WARRIOR PANTHER

This is more of a rendering practice, I came up with the character and its design as I drew the piece so it looks a bit barebones and odd. It is also more anatomically normal compared to my other characters.

This took 3 hours to make

RUBBERHOSE MISSILE HEAD THING!

I drew this yesterday using faber castell black edition markers, this is a character I already came up and made a prototype of back in january of this year. I'll pick up this idea again sometime later

https://youtu.be/bijGnuiUNHY?si=QndjT2lYCwcpkb96

Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

"Dolphins of the pool"

Made this while listening to a random video of vaporwave music compiled into 8 hours that I got on my recomended. Here is it if you wanna give it a listen: https://www.youtube.com/watch?v=j-prqnvaDgA

Kumper is now back in development!

It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.

This build is now playable too!

TIMELAPSE OF "The Three Golden Heads"

Here's the timelapse of my latest artwork! This time I've put some more effort into the text cards, what do you think?

- 3h11m spent. - Brush & smudge tool brush: "Spectra" (procreate classic library).

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!