
Next up
A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.
I am currently in a hell of bugs and jank.
Iteration 2, a vaporwave theme? This might clash with an idea I have later in the game.
Improving the radar system, it was actually bugged before. I'm going to be doing another round of private playtests today. I made some pretty big changes. Also the darkness mechanic is gone.
Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)
I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3
Rare irl video, but I got controller support working on desktop. I'm still trying to make keyboard/mouse viable, but this super cool. Gamepad support in Unity is super weird, so I'm very happy.
I genuinely don't know what to do in this corner of the map lol. I'll figure it out though.
Further procrastination, got this low poly animal pack, and also added some 3D text. Leaning hard into the Vaporwave feel. Idk it just feels right.
Iterating on some designs for the volleyball secrets. I want to go for something weird/otherworld-y and very video game-y. I didn't really like the magenta sky and sandstone blocks. Wasn't vibing with me.










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