Currently ive started building the stages for for Metal sonic in game. it took me a long while but ive finally thought of a layout and puzzle elements built around his abilities. Most of the cut scenes themselves for the first half are already finished(save for the voice acting(more on that later)).
Also in relation to HLS im considering of outsourcing the engine to a select few people to help work on the stages and some miscellaneous stuff as well(Whether il make it public/ open source or not is TBD) For those wondering what the engine will have if it becomes an open build heres a few things:
Basic essentials such as controller setup, start up screens ect
HLS Engine template frame (comes with all the playable characters you see in game and the other stuff like the health system)
A special stage template(can be used to make one of your choosing)
Menu and level selects
other stuff once ive thought of them.
-----------------------------------------
Sorry things are taking so long and i apreciate those who are patiently waiting for the next build. When its out il be accepting Auditions for the Voice acting but for now stay tuned.
Next up
Happy Halloween! New Halloween Demo!
It's almost ready, Stay tuned cause theres one last thing i gotta do.....
Emerald save system now officaly implemented
I had a teaser planned for Today but I'm behind schedule on it so heres an image instead. Look forward to it though when it's complete!
Heres another update in so long.
New Header for the GJ page drawn by yours truly. Wouldve had the whole thing in but the crop size limit sucks, so heres the full drawing!
The animation's been scrapped i originaly intended this for Halloween but i got something that basicaly teases what it was meant to. Merry christmas ya filithy animals and have fun when it releases!
All good things are coming to an end....
Basicaly my life IRL and why i take forever to post updates and builds, shown in the from of a 3d animation.
Checkpoints are now added for the next build.










0 comments