Next up
VERY interesting bit of context to my previous post!
Some of the rooms for my stylized FNaTI 2.0 map so far at low saturation. Still slowly working on it.
2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)
Hello TimeSplitters 2
A sneak peek of CAM 6 (Lounge) in my WIP Stylized FNaTI map!
Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.
More stylized FNaTI map progress + a bonus render!
Sneaky peeky
COMING SOON TO OWN ON VIDEO & DVD
Proud to announce that I am helping with sound design for this game!
As a special treat, have Audio Teaser 01.
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