Next up
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:










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