Game
Kirby: Wacky Episode
4 years ago

Might do a highlight reel video of everything that's been shown off until now. Could be a great way to catch up on everything if y'all missed anything. Expect it by Friday!




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Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

After months of procrastination, we finally have our first enemy, the classic Octorok! You may find they're a little more aggressive and involved than before, so stay on your toes and fight! (Parts are still WIP)

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev