Game
Kirby: Wacky Episode
4 years ago

Might do a highlight reel video of everything that's been shown off until now. Could be a great way to catch up on everything if y'all missed anything. Expect it by Friday!




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Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)