Game
Kirby: Wacky Episode
4 years ago

Might do a highlight reel video of everything that's been shown off until now. Could be a great way to catch up on everything if y'all missed anything. Expect it by Friday!




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Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)