Game
Rise Of The Mage

2 months ago

Mocap of the characters's stats window




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First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

The project is in the final stages of development - game balance and testing team will begin forming very soon.

But before that, some animations need to be finished.

More information in the article

some decor improvement

I made a short game about known meme cats! 😽 Explore a strange world full of cats and uncover what happened to the missing cats from your village. You can give it a try! https://gamejolt.com/games/micegame/1019835

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Prehistory of first chapter (without text content yet)

Shrunk the level down a bit... Tbh, felt way too big for no reason. What do you guys think #gamedev #horror

Level changing via portal procedure - very draft character animation