Game
Rise Of The Mage

13 hours ago

Mocap of the characters's stats window




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Small episode from plot - Falling into transformation portal

Story plot art - draft

Icons of spells for UI (not full pack yet)

You can't leave Sharkdwell without taking some goods to trade out there! ๐Ÿš

โ€ข Algae Soup part of seafolk balanced diet. โ€ข Musical Conchs you can listen to. โ€ข Mechanical Legs used by sharks to walk on land.

Which one of these would you stock up on first? ๐ŸŸ

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Prehistory of first chapter (without text content yet)

Next iteration of Main menu design Added some VFX and animations

Weโ€™re thrilled to announce that our #indiegame - Hank: Drowning On Dry Land - has been selected for #PAXRising at #PAXWest2025!

๐Ÿ•นย Booth #825 (PAX Rising Section)

๐Ÿ“† August 29 โ€“ September 1, 2025 | Seattle Convention Center

๐ŸŽฎย Exclusive #Demo

First iteration in loading screen design