I probably should’ve done this a while ago.
Either way, I’m going to attempt to update you all monthly on the development of the game. Here are a few changes since the last update:
Brand new cutscene!
New town with new puzzles!
Exclamation point!
The best one - advanced lighting.
Advanced lighting makes it so the game has a much better and moody atmosphere. It can do things like make a body of water shine blue in the dark or have lamps light up. It comes with a cost, however. It’ll most likely impact performance on older or low-end systems.
Other than that, not much else to say. I’m hoping to get an alpha demo out by the end of summer.
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