Game
Synthestesia (Old)
7 years ago

Monthly Development Update #1


I probably should’ve done this a while ago.
Either way, I’m going to attempt to update you all monthly on the development of the game. Here are a few changes since the last update:

  • Brand new cutscene!

  • New town with new puzzles!

  • Exclamation point!

  • The best one - advanced lighting.
    Advanced lighting makes it so the game has a much better and moody atmosphere. It can do things like make a body of water shine blue in the dark or have lamps light up. It comes with a cost, however. It’ll most likely impact performance on older or low-end systems.

Other than that, not much else to say. I’m hoping to get an alpha demo out by the end of summer.



0 comments

Loading...

Next up

Welcome to the Synthestesia Devlog!

Introducing... new characters! These new characters are here to stay! One will be there for laughs, and one will accompany you on your journey. Can you guess which is which?

What you all think

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

Only true badasses may pass! #conceptart #art #gamedesign

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Art made for my friend @ungerbibs . Much love for this <3