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37
2 years ago

more improvements

i think i should make this a game




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i got balls

Tachyon 3 s̸̛̪̲͚͕͎͂̈́̀ ̸̣̜̟͍͖̬̱͍̹͉̍̈́͆̈̃̈̋͗͠n̵̛̺͙̖̊̿́̕̕ ̵̢̼̪̂̀̿̎ẻ̴̳͔͕̪̗̩̼̞́̄͝ ̷̭̄̂͐͐̐͘a̶̧̧̲̞͔͎̤̝̖̘͊̽̈̈́̾̅̕͠ ̶̡̢͚͕̹͙͍̳͉̼̈́k̵̡̨̧̹̰̥̞͍͒̄͑̓̍ ̴̧̠̺̞̪̻͇̜̘̈́̄͋̂̃͒p̵̰̙̠̃̀͐͆̊̑̈͂͗̕ ̶͖̖̮͕́̃̕e̷͖͙̫̖̝̋͠ͅ ̷̬̤̗̭͈̹͎̻̼͆̓͝͝ͅą̸̨͖̺̼̼̣̠͖̍̓́̎̋̈͜ ̶̢̦͉̂̅̈́̅̑̓͑̊k̶̯̻̱̀

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

OCTOBER 13 2026

SGI-STRIKE REMASTERED - WEAPON DEMO

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

Death animations and blue torch.

Im starting on the 3d weapon models now, ive got a good base framework for the terrain