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7
3 months ago

New terrain engine for an upcoming 3d fps game




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i got balls

Im starting on the 3d weapon models now, ive got a good base framework for the terrain

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

SGI-STRIKE REMASTERED - WEAPON DEMO

credit to @ringneck333 for alot of the assets and the tarkov hud

First Shockwave 2 project ever has been remade.

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

Death animations and blue torch.

blub