
New terrain engine for an upcoming 3d fps game
Next up
Some side fireteam stuff, very likely I will redo the weapons mechanics and implement 3d weapon models
I still can’t work on fireteam yet till summer break rolls around
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
v0.0.4a
*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*
updates in article and disclaimer on some update features
everything can change, nothing is final
Something is wrong with my shockwave 2
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
something inspired by unrecord
sounds and most assets by sky btw
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