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7
3 months ago

New terrain engine for an upcoming 3d fps game




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I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

SGI-STRIKE REMASTERED - WEAPON DEMO

i got balls

First Shockwave 2 project ever has been remade.

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

Death animations and blue torch.

blub