1 year ago

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine




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Im starting on the 3d weapon models now, ive got a good base framework for the terrain

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

something inspired by unrecord

sounds and most assets by sky btw

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

New terrain engine for an upcoming 3d fps game

Something is wrong with my shockwave 2

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

CB2 Ultimate is finally out! Read below for more info!

i got balls