

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
Next up
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
something inspired by unrecord
sounds and most assets by sky btw
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
New terrain engine for an upcoming 3d fps game
Something is wrong with my shockwave 2
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
i got balls
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