Game
FNAF: AFTERMATH
4 months ago

MORE NEW CHANGES FOR ACT 2


Along with the changes shown video i posted, I've also made several changes to the Player Controller itself:
lightly upped the walk speed,
Decreased the Sprint Speed
along with adding a Stamina Bar.

The Sprint, Walk, Crouch speed, and Stamina bar will change based on the Situation, And 'condition' the Player is in.
(By condition, i mean there are moments where the Main Character will get Physically Hurt in the story, Decreasing their speed)

I've also remade the Interaction system, When looking at an interactable item like a Ladder, the Cursor will change Opacity to indicate the object is Interactable.
INteractables are also now Sight Based instead of Location Based (i.e, before, you could interact with an object just by being nearby, But now you'll need to look directly at the item)

The cutscenes will also now Move the Player's controller to where the Cinematic Camera was facing when the Cutscene ended. There are far less cutscenes in Act 2, But this should improve the experience nonetheless!

Any other changes y'all want to see? Let me know! Doing my best to implement feedback!



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