Along with the changes shown video i posted, I've also made several changes to the Player Controller itself:
lightly upped the walk speed,
Decreased the Sprint Speed
along with adding a Stamina Bar.
The Sprint, Walk, Crouch speed, and Stamina bar will change based on the Situation, And 'condition' the Player is in.
(By condition, i mean there are moments where the Main Character will get Physically Hurt in the story, Decreasing their speed)
I've also remade the Interaction system, When looking at an interactable item like a Ladder, the Cursor will change Opacity to indicate the object is Interactable.
INteractables are also now Sight Based instead of Location Based (i.e, before, you could interact with an object just by being nearby, But now you'll need to look directly at the item)
The cutscenes will also now Move the Player's controller to where the Cinematic Camera was facing when the Cutscene ended. There are far less cutscenes in Act 2, But this should improve the experience nonetheless!
Any other changes y'all want to see? Let me know! Doing my best to implement feedback!
Next up
Here's some before and after photos of the Act 2 Remaster
..
Act 1 Reimagined - Coming Soon
Just some scrapped renders. was going to be used for death screens.
2 DAYS LEFT...
If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945
W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while
Act 2's Night 3 + 4 are coming soon.. Likely Q1 2025... In the meantime, check out the Act 2 Demo if you haven't already!
Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.
When to expect it: No time frame yet, likely a couple months out.
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.










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