Now, Jake can look around from time to time. It'll be related to a yet to be implemented mechanic.
Also, the walking animation now matches Jake's movement speed, unlike previously, when it used to always play at the same exact speed.
Now, Jake can look around from time to time. It'll be related to a yet to be implemented mechanic.
Also, the walking animation now matches Jake's movement speed, unlike previously, when it used to always play at the same exact speed.
Yo, those two arcade machines in the office now actually have a proper texture :)
Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
First minigame (early WIP) game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
Reaching the Goal #SaveJim
So, recently Godot 4.6 released and with it, came a pretty major update to Screen Space Reflections.
I personally like how they look now, I think it's a major upgrade from the old ones.
Just felt like sharing the news ^-^
Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
Making the settings menu is making me want to pull my hair out -_-
Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
FleshBound | Gameplay
Welp, here's some progress on the minigame. Testing out a new weapon idea, though there's still a ton of balancing to be done. I also added the dash, I don't think I showed that before.
Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
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