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Jeffrey's Wonderland: Case Files
2 months ago

Now, Jake can look around from time to time. It'll be related to a yet to be implemented mechanic.

Also, the walking animation now matches Jake's movement speed, unlike previously, when it used to always play at the same exact speed.



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Yo, those two arcade machines in the office now actually have a proper texture :)

Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

Reaching the Goal #SaveJim

So, recently Godot 4.6 released and with it, came a pretty major update to Screen Space Reflections.

I personally like how they look now, I think it's a major upgrade from the old ones.

Just felt like sharing the news ^-^

Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885

Making the settings menu is making me want to pull my hair out -_-

Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885

FleshBound | Gameplay

Uhhh.. I gotta post something

Welp, here's some progress on the minigame. Testing out a new weapon idea, though there's still a ton of balancing to be done. I also added the dash, I don't think I showed that before.

Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885