





Next up
i have the habit of not planning ahead for anything game development wise (like, not planning any attack patterns or dialogue) and just end up going with the flow. but that usually works out for me.
favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool
yeah should be good
Scariest moment of my life holy shi- so i accidentally sent my almost complete Mari Yume sprite to somebody to show my progress, but i accidentally sent it to ForzaSans... very scary lmao.
Finnaly
I stopped using backdrops as broadcast blocks because well... thats not how backdrop blocks are supposed to be used. and overtime it gets more complicated to develop. although, it makes things a lot less laggy! yes this is some of my oldest code
as i said, i only make Undertale fan games with Scratch. So therefore, True InkTale is being developed on it.
Just fr (for real)
















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