Next up
Also, got some new, full-resolution screenies. (The first ones had the project set to eighth-res to save memory) Will be posting the first of some concept art that I'll be willing to share tomorrow!
Couldn't wait, so I figured I'd drop a simple picture of the concept before I scan it tomorrow. It's all hand-drawn and free-handed, taking most of the day. I'll have a better resolution scan of it up tomorrow.
Here's a better look at the concept art. It's of one of the planned enemies of the game that will creep through the darkness of the bunkers corridors.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Path of Kami: The Evolution of the Lore
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM











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