Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
map of the settings landmass in midgard
normal and frozen versions
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
player UI is coming together.
new booklets, and more updates to current booklets inbound.
the biggest news is that the new racial booklet will feature a very fun new race.
the UI states work now.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.












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