Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
map of the settings landmass in midgard
normal and frozen versions
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
latest update to the midgard map based on recent campaigns.
a carrington event has occurred in NW Europe. Germany is in civil war.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
new booklets, and more updates to current booklets inbound.
the biggest news is that the new racial booklet will feature a very fun new race.
playable races v0.5 is out.
i have my work cut out for the next one but i have added:
-gremlins
-valravn
-chaotic jotun
-minor rewrites and rebalances
player UI is coming together.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
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