Next up
map of the settings landmass in midgard
normal and frozen versions
todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
V2 of the scifi roll list out
-new initial and settled planet types
-mass cataclysm list added
-random xenos species rolllist section added
more to come of this in the future. one of my existing projects has gotten a revive and a nice MSDOS coat of paint. this will probably end up being one of my most extensive projects sometime eventually. i have big plans for this.
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
the #godot dev team are sadly a bunch of cucks.
the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.
latest update to the midgard map based on recent campaigns.
a carrington event has occurred in NW Europe. Germany is in civil war.
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