Next up
ooga wooga ooga
I made a page for this weird project to post my ramblings.
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
Better collisions are coming.
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
having some problems with the collisions of entities, so im gonna take a break for a day or so.
if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.
I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.











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