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SoftFell
5 months ago

my entire day went to making room transition fade thingy. Optimized the interactable objects, i wont need to make a new obj every time i need an interactable object anymore. added f4, too. Next is... uh. music? probably.




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writing the inventory code, while im at it, have this.

here's the complete inventory system. (this took way too long to make, but what do you expect from a english major, lol.). Btw, Taking a break for a while, my college exams are coming up.

Sorry for the low quality, Finalized the dialogue system+ cutscene triggers+ the sans sprites (except the dialogue portraits, i am really shit at pixelart).

next in line;

-Rooms

-"C" stat menu

-Saving

spent the last five hours fixing a bug that was caused by my dialogue&collision codes combined. But... my labor was worth it... We now have... functional doors... Dear god. Its 12:30 am as im writing this, i really need a break.

Its been a while. My exams still arent over, but here's a little progress anyway. Next will be cutscenes and game flag progression, which terrifies me. Dont expect to see something soon.

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday