Loading...
1
Game
SoftFell
7 months ago

writing the inventory code, while im at it, have this.




0 comments

Loading...

Next up

here's the complete inventory system. (this took way too long to make, but what do you expect from a english major, lol.). Btw, Taking a break for a while, my college exams are coming up.

my entire day went to making room transition fade thingy. Optimized the interactable objects, i wont need to make a new obj every time i need an interactable object anymore. added f4, too. Next is... uh. music? probably.

spent the last five hours fixing a bug that was caused by my dialogue&collision codes combined. But... my labor was worth it... We now have... functional doors... Dear god. Its 12:30 am as im writing this, i really need a break.

Sorry for the low quality, Finalized the dialogue system+ cutscene triggers+ the sans sprites (except the dialogue portraits, i am really shit at pixelart).

next in line;

-Rooms

-"C" stat menu

-Saving

Its been a while. My exams still arent over, but here's a little progress anyway. Next will be cutscenes and game flag progression, which terrifies me. Dont expect to see something soon.

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Have a good Boi

Runestones: from concept to in-game model๐Ÿ—ฟ