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SoftFell
10 months ago

spent the last five hours fixing a bug that was caused by my dialogue&collision codes combined. But... my labor was worth it... We now have... functional doors... Dear god. Its 12:30 am as im writing this, i really need a break.




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Its been a while. My exams still arent over, but here's a little progress anyway. Next will be cutscenes and game flag progression, which terrifies me. Dont expect to see something soon.

writing the inventory code, while im at it, have this.

Sorry for the low quality, Finalized the dialogue system+ cutscene triggers+ the sans sprites (except the dialogue portraits, i am really shit at pixelart).

next in line;

-Rooms

-"C" stat menu

-Saving

here's the complete inventory system. (this took way too long to make, but what do you expect from a english major, lol.). Btw, Taking a break for a while, my college exams are coming up.

my entire day went to making room transition fade thingy. Optimized the interactable objects, i wont need to make a new obj every time i need an interactable object anymore. added f4, too. Next is... uh. music? probably.

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack