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SoftFell
7 months ago

spent the last five hours fixing a bug that was caused by my dialogue&collision codes combined. But... my labor was worth it... We now have... functional doors... Dear god. Its 12:30 am as im writing this, i really need a break.




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here's the complete inventory system. (this took way too long to make, but what do you expect from a english major, lol.). Btw, Taking a break for a while, my college exams are coming up.

Sorry for the low quality, Finalized the dialogue system+ cutscene triggers+ the sans sprites (except the dialogue portraits, i am really shit at pixelart).

next in line;

-Rooms

-"C" stat menu

-Saving

Its been a while. My exams still arent over, but here's a little progress anyway. Next will be cutscenes and game flag progression, which terrifies me. Dont expect to see something soon.

writing the inventory code, while im at it, have this.

my entire day went to making room transition fade thingy. Optimized the interactable objects, i wont need to make a new obj every time i need an interactable object anymore. added f4, too. Next is... uh. music? probably.

We are under attack!

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!