Game
Demon Detective

4 years ago

My last few months of work...


Well it's been a while since I posted, but I've definitely been busy.

During this time I cross the 8 months mark in terms of development! But, as all part-time indie devs know, this does not equal 8 months of actual work. In reality, I get around 1.5 days of dev work done per week, so I have really done just over 1 month of proper game making.

This is both slightly disappointing, as my progress is slow, but also heartening, as I can look at the game and be happy that it has only taken me four weeks to get to a pretty decent state

EVIDENCE

I spent ages trying to figure out the best way to do the progress logic for the pieces of evidence you find as you investigate the murder. And even longer finding a way to visualise it all so I could plan it. But I got there! Sadly, all of this is scripting and planning work, and doesn't make nice screenshots - but it's vital stuff.

I also expanded and tidied up the evidence page in the journal, in preparation for all the new images and text.

So I am currently going through and adding all the evidence logic I will need for the prototype and making sure it's hooked into the other systems too.

INTERACTIONS

The crime scene was feeling a bit "meh" so I decided to make it more interactive by adding more dialogue:

... and some dynamic cameras :)

bodyposed002.png

OTHER STUFF

Among the miscelleneous tasks I completed are:

  • Added a debug tool so I can quickly give the player evidence and update it as if they are playing the game (found and fixed loads of bugs in mere minutes thanks to this!)

  • Fixed a gnarly streaming issue in the main entrance hall

  • Began setting up full keyboard and gamepad support for the UI, particularly the journal, which has opened up a new world of knowledge and hurt for me

THAT'LL DO

So that's it for now. Next tasks are to finish off the crime scene setup so I can move onto the first interrogation - I can't do this until the evidence is made you see, as the questions you ask depend on finding them.

Tony.



2 comments

Loading...

Next up

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Just started on some quick lighting tests - first image is unlit for reference

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Another house i made long time ago.