I do coding and art because I enjoy it, not because I have to or think I’m even that good at it. Therefore, when other (I hate to say it but more important) stuff like an education, which includes frequent homework, I have very little time to do this.
I am working with 3 other artists (my friends) who each work at different speeds. Once they are finished I always have to adjust them to match my art style. The characters always need slight aesthetic tweaks to get them perfect. This is the same with all the abilities, which also requires a lot of time to animate and, once again, get perfect.
Next up
Rarina Logo
art comission.
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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