Game
Rarina
8 years ago

My response to Comments about the speed of this game's development


I do coding and art because I enjoy it, not because I have to or think I’m even that good at it. Therefore, when other (I hate to say it but more important) stuff like an education, which includes frequent homework, I have very little time to do this.
I am working with 3 other artists (my friends) who each work at different speeds. Once they are finished I always have to adjust them to match my art style. The characters always need slight aesthetic tweaks to get them perfect. This is the same with all the abilities, which also requires a lot of time to animate and, once again, get perfect.



0 comments

Loading...

Next up

Rarina Logo

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

My D&D art for my family so far (WIP if you couldn't tell)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I made a small jungle house.