I do coding and art because I enjoy it, not because I have to or think I’m even that good at it. Therefore, when other (I hate to say it but more important) stuff like an education, which includes frequent homework, I have very little time to do this.
I am working with 3 other artists (my friends) who each work at different speeds. Once they are finished I always have to adjust them to match my art style. The characters always need slight aesthetic tweaks to get them perfect. This is the same with all the abilities, which also requires a lot of time to animate and, once again, get perfect.
Next up
Rarina Logo
art comission.
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!










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