Game
Rarina
8 years ago

My response to Comments about the speed of this game's development


I do coding and art because I enjoy it, not because I have to or think I’m even that good at it. Therefore, when other (I hate to say it but more important) stuff like an education, which includes frequent homework, I have very little time to do this.
I am working with 3 other artists (my friends) who each work at different speeds. Once they are finished I always have to adjust them to match my art style. The characters always need slight aesthetic tweaks to get them perfect. This is the same with all the abilities, which also requires a lot of time to animate and, once again, get perfect.



0 comments

Loading...

Next up

Rarina Logo

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.