Game
Chain Playground Alpha
2 years ago

My scatter-brained self forgot to post a Devlog for 0.5.0rc1. In short, the official release of 0.5.0 is rapidly approaching - metaphorically, that is. Here's the changelog:


> Fixed a bug in the Level Builder where deleting certain objects could prevent you from deleting most other objects due to a code error.

> Fixed a bug where the user would not be properly logged in when returning to the Level Browser.

> Fixed a bug where Button Triggers could not be re-triggered.

> Fixed an oversight where only one Timer sound effect could play at once.

> Fixed a glitch where the Hook would visibly lag behind the player when moving at high speeds.

> Fixed a glitch where it was possible to launch the Hook through Moving Platforms.

> Removed Logic Boxes temporarily.

> Removed the Tutorial.

> Removed the ability to name objects in the Level Builder.

> The Player's health is now displayed with hearts in the top-left of the screen.

> Lava Platforms will now continue to deal damage if the Player remains in contact with them.

> In the Level Builder, the object you are editing is now highlighted.

> It is now possible to reset a Trigger constructed from a Toggle Node by toggling the Trigger's Node on and then off again. This can be accomplished using Buttons or Logic Boxes. Note that if a Trigger is reset in this way before being entered for the first time, it will effectively become inverted - that is, it will STOP outputting a signal when a Player enters it.

> You can now select every kind of object in the Level Builder.

> You can now delete an object in the Level Builder while it is selected.

> Added a colored border to the screen in the Level Builder that appears when performing specific actions.

> Added a setting for either showing or hiding tips in the Level Builder.

> Moving Platforms' appearance now properly reflects their "default to moving" status while in Edit Mode.

> Platforms and other objects in the level will take on a different appearance depending on the theme.

> Tweaked some graphics.



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