![](https://media.tenor.com/-o-8ESmBaHcAAAAD/breaking-bad-not-my-house.png)
![](https://m.gjcdn.net/fireside-post-image/900/39518844-5k3quhqz-v4.png)
4 hours ago
nah man not my house NOT MY HOUSE
i know i messed up the pickaxe's position on hotbar
![](https://media.tenor.com/-o-8ESmBaHcAAAAD/breaking-bad-not-my-house.png)
Next up
Quick update.
Only the areas that have a light source are visible now, which makes more sense. And i should probably get some proper sprites done for the blocks. I'm still using placeholder art.
klik
can't see inside the terrain anymore.
and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas
render test (not my model)
a much needed feature
Global fricking illumination and still 1000 fps
enchant
tile and cave generation
though it can generate seemingly endless worlds, it takes more and more time to generate worlds above 1024x1024 tiles where it starts to take around 5+ minutes. Once it generates the game runs at a stable 3000 fps tho
chunk system
took me 9 hours
(L)ight
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