Game
Neon Tail
6 years ago

Neon Tail - Devlog 03


Hi there!
I’ve been busy writing the game’s designs, designing workflows, testings, modeling props, adding small animations, writing editor tools, and tweaking small changes to the wallriding code.
I’m slowly replacing the mockup geometries with occlusion cullable props.
Previously for the prototype, the environment meshes were huge, so no occlusion culling, and we had big pixel ratio problems. It wasn’t optimised at all but I knew it, we were simply rushing for a presentation.
Now with the LOD and the occlusion culling and a workflow written down, these should allow us way more details and flexibility as we slowly build up our props library.
Hopefully I will be able to put up tons of NPCs, destructible objects, fun things etc…
The environment is completely a work in progress, as well as everything actually, but I believe the foundation of everything is ready for the executive work, so it’s getting there, one small step at a time.
Have a nice week end!



0 comments

Loading...

Next up

COME AND HANG OUT! IT'S #STREAMINGTHURSDAY ! \o/

ProgressPreview 85 Battle Mission

The game is finally finished after so many years of struggles! Neon Tail has been my craziest personal project so far.

The game will be released on February 17th 2024 on Steam. Wish you guys an excellent end of the year, see you on the release day!

This week's #streamingthursday - new Tricks, Combos, and Super Powers system!

Come and hang out in today's #streamingthursday to find out!

Heeeey it's streaming time!

ProgressPreview86 - Combos And Tricks

Hey, come and hang out! It's #streamingthursday !

Neon Tail official release!