Hi, this week’s devlog shows some progress over the props, slowly but steadily appearing in the environment. Still a long way to go, but I’m on it.
The lighting needs some attention too, I’ll get at it when all the props are created and placed.
Falling from the glass building’s slope sprung me out super far, I wasn’t expecting that… I’ll have to take a look at what happened there when I have the time.
Anyway, one thing at a time, too many things to do, not enough time, I’ll see you next week! :)
Next up
I noticed I forgot implementing support for Gamepad in the Main menu, so I did that, also added icons to tell players they can use Gamepads.
I also added a Basic control fade in text for new players, smoothing up the first time playing the prototype.
Neon Tail official release!
This week's #streamingthursday - new Tricks, Combos, and Super Powers system!
🎉 Neon Tail is now available on Xbox One & Xbox Series XS!
🎮 Check it out on Xbox: https://www.xbox.com/en-gb/games/store/neon-tail/9npl3q89ngjb
This game started as a passion project and grew into something I’m proud to share with console players!
COME AND HANG OUT! IT'S #STREAMINGTHURSDAY ! \o/
ProgressPreview 85 Battle Mission
Hey, come and hang out! It's #streamingthursday !
Heeeey it's streaming time!











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